We’ve updated our physics!
One of our core brand values is “Realism” and this update is a continuation of our commitment to keep virtual cycling real.
Game Changing Cloud Physics
Let’s start with a very simple introduction into how RGT Real Physics work. RGT RCP (Real Cloud Physics) use cloud-based computers to analyse and understand your position and the position of the athletes around you. It then sends collective instructions to you and all the on-screen avatars to establish their position, actions, and movement on the screen.
This process takes place five time per second.
What is so important about Real Cloud Physics?
Firstly and most importantly, from an eSports perspective; everyone sees the same thing, there is no question of your position in relation to other riders on the road. This is a crucial factor for executing both individual and team tactics.
Well that seems obvious, surely all platforms do this…?
No, not all platforms have been created equally. Some have chosen to calculate the physics and rider position on the athlete’s computer. This results in users seeing and experiencing completely different race conditions.
This is why executing race tactics such as lead out trains, breakaways, and team time trials can become so difficult and confusing.
We still have a lot to learn and we’re listening and responding to experts, engineers, and our community of athletes but we’re so proud of what it actually means to race on RGT.
Is it really that important?
Imagine approaching the finish line of your target event after preparing for it for months. As you cross the line in first you celebrate but moments later your demoted to second when the “official results” are displayed.
To our knowledge this has never happened on RGT.
You don’t miss the goal in FIFA and still score, you don’t shoot enemies in Medal of Honour and they still survive, you don’t crash in Forza and stay at the same speed.
It is not just important to get this right. It’s essential for the future of eSports.
This is a big deal
So what have we done?
This most recent update is a change to the existing physics model. It has adjusted many of the values and parameters that establish how your avatar behaves, reacts to other riders and the road and course conditions.
To be more specific:
• We have reduced the overall drafting available when on downhill sections. This has resulted in calmer and more manageable descending, particularly in high-level events
• We have changed the way drafting is applied on the flat when larger groups form. This means it should be easier to get a breakaway up the road and get back on if you lose the wheel. You still need to be attentive, there is no sticky draft on RGT
• We have increased corner speed creating a more realistic ride experience.
Pro and high-level events like Echelon and the Women’s V Tour push the physics hard so we have certainly responded to this feedback, but it’s been thoroughly considered for some time and we’re really pleased with the output.
This changes were tested extensively by the team and used in the recent Project Echelon event with overwhelmingly positive feedback
A few quotes below
Talked with my team, who collectively have done this particular race IRL over 30 times. The feedback has been amazingly positive. The guys said the realism was beyond their expectations with the updates.
Most realistic race / crit I’ve done virtually in four years across all platforms.
The physics have been under review for a long time and we have been developing an entirely new system to deliver a better ride experience for everyone.
The development of this bigger more detailed update is still ongoing ad still expected for release in before June 2021.